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Community Forums › Miniature Gaming › GW Warhammer 40k › Warhammer 40k tournament Sep 20th 1000 points
Warhammer 40k tournament Sep 20th 1000 points

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sthar8
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Joined: Dec 31, 1969
Posts: 291

PostPosted: Thu Aug 27, 2009 2:52 pm    Post subject: Warhammer 40k tournament Sep 20th 1000 points Reply with quote

Merlyn's is hosting a Warhammer 40k tournament on Sunday, September 20th! Lists will be 1000 points, and signups will start at 10:00. There will be a $5 entry fee that will be added to the prize pool, which begins at $50.

This tournament will involve special rules to be announced at the start of the event.

Some general rules:
-Warhammer 40,000 5th Edition Rules will be used.
- Rules and Army Lists marked as ‘Trial’ or ‘Optional’ are not allowed. In addition, the Following are NOT legal for the 40K Tournament:
Armored Company (Any Variation)
- Specific Zone fighting rules will NOT be in effect – Including Jungle Fighting or City Fighting.
- The models used in your army must be Games Workshop Miniatures.
- What You See Is What You Get (WYSIWYG). If you wish to use an item, it must be represented on the figure. Each figure must be fitted to the base supplied for the figure in its blister or box. Only Vehicles may be without a base.
- You must bring all materials needed to play including dice, templates, measuring devices, templates, models, calculators, and any rules that you will be using. If the Codex is available for your army you must have it with you at all times. You must also have the latest version of the FAQ for your army, available from the Games Workshop website. Each player should also bring at least 3 objective markers on 40mm bases.
- Each player must provide their opponent during each round a copy of their army list.
- All Tournament missions are considered ‘Standard’ for Space Marine Drop Pod special rules.
- In order to keep the Tournament running on schedule, when time is called for a round, all players must drop their dice and stop playing – no exceptions. Because of this, please be aware of the time left in the round and do not start a full turn you cannot finish. At a minimum, a 30-minute warning will be called by the Judge.
- If illegal units or Tournament rules violations are found in a player’s list, at a minimum, the models in violation will be removed from all subsequent play. Please check with Tournament judges prior to the event for any questions in advance.
- All rulings by the Tournament judges will be final.
- If a model is listed in an official GW Codex and it does not have a GW or ForgeWorld figure available for it, you may use an appropriate scratch-built model or conversion to represent it. Otherwise, you must use an appropriate GW or ForgeWorld model to represent the unit in question.

Games, Scoring, and Prizes

- There will be 3 rounds in the Tournament, with each round consisting of one two-hour game.


Schedule

The following rules are subject to change.

10:00 – Doors open
10:00 – 10:30 – Set up, Sign-In, and Introductions
10:30 – 10:45 – Round 1 Table Assignments and Setup
10:45 – 12:45 – Round 1
12:45 – 1:00 – Round 2 Table Assignments and Setup
1:00 – 3:00 – Round 2
3:00 – 3:30 – Lunch/Dinner
3:30 – 3:45 – Round 3 Table Assignments and Setup
3:45 – 5:45 – Round 3
5:45 – 6:00 – Awards Ceremony

Merlyns is scheduled to close at 6pm, so lets please keep things moving.

The schedule is subject to modification. Please ensure that you are available to stay for the entire tournament.

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He lived. And when he lost his angel, died.
It happened quickly, in the way
that in the evening, night-time follows day.
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sthar8
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Joined: Dec 31, 1969
Posts: 291

PostPosted: Sun Sep 13, 2009 12:24 pm    Post subject: Re: Warhammer 40k tournament Sep 20th 1000 points Reply with quote

Don't forget we've also got a Lucky 13s event the following Saturday!

_________________
He sleeps. Though much to him was denied
He lived. And when he lost his angel, died.
It happened quickly, in the way
that in the evening, night-time follows day.
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bbjason74
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Joined: Dec 31, 1969
Posts: 7

PostPosted: Tue Sep 15, 2009 4:44 pm    Post subject: Re: Warhammer 40k tournament Sep 20th 1000 points Reply with quote

What is considered an "Armored Company"?

Thanks in advance for the clarification!



Jason
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Igmar
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Joined: May 30, 2009
Posts: 11

PostPosted: Wed Sep 16, 2009 2:01 pm    Post subject: Re: Warhammer 40k tournament Sep 20th 1000 points Reply with quote

Armored Company is an unofficial codex for the Imperial Guard put out by Forgeworld, basically allows the Guard to take tanks for everything, Heavy, Elite, TROOPS!, and HQ's. It's quite a site looking across the table at 20+ tanks that can hold objectives. A lot of people think it's 'unfair' but I think it'd be a blast to play against, and is very 'fluffy' for Guardsmen to hide in their tanks. Also Forgeworld just released updates for the list that brings it up to date with the new Guard codex, and it seems to be done rather well and fair. I'm all for the Armored Company to be legal in tourneys, all the more for my Carnifex's to smash. Smile
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sthar8
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Joined: Dec 31, 1969
Posts: 291

PostPosted: Wed Sep 16, 2009 3:09 pm    Post subject: Re: Warhammer 40k tournament Sep 20th 1000 points Reply with quote

Igmar is correct regarding the origins of Armored Company. In effect, it is the only current "alternate" army list published by an organisation associated with Games Workshop. My policy regarding such lists, including White Dwarf optional lists and other GWS trial rules, is to disallow their use in tournaments. While they may be exactly as fun, cool, and fluffy as they are intended to be, in my experience there also exists a high potential for abuse, which is unacceptable in any organised event.

I do agree with the "awesome" factor of armoured company, although I believe the drawback of being unable to hold objectives to be a fair one.

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It happened quickly, in the way
that in the evening, night-time follows day.
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