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Community Forums › Board Games!!! › Board Game General › Blue Max: World War 1 Air Combat
Blue Max: World War 1 Air Combat

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Intarweb Mastar!

Joined: Dec 31, 1969
Posts: 461
Location: Spokane

PostPosted: Sat Mar 15, 2014 1:16 pm    Post subject: Blue Max: World War 1 Air Combat

In Blue Max, each player pilots a WWI airplane in a dogfight. The game can be played as a campaign, with new planes becoming available as time passes, and with surviving pilots getting better at what they do.

Each plane has a maneuver sheet showing which ones it is allowed to do -- some maneuvers can only be executed by ace pilots, and other maneuvers are "restricted" in the sense that they can't be repeated from one turn to the next (the plane would stall).

If you "tail" another plane, its pilot must show you whether he's going right, left or straight ahead. You get to shoot ahead of your plane, unless you have a bomber with an observer/gunner in the back (swivel-mounted guns). Damage is rolled on a table that determines severity in terms of blue and red hits; you then draw the indicated number of coloued chits from a cup. Hits are taken to the wings, tail, engine, etc. There's a chance the pilot is killed, or that the plane catches fire.

Fuel eventually runs out and the pilots fly off to meet another day --if they survived.
This is a lot of fun with massive numbers of players; you can put the 20-odd planes on the map at once, balancing the better airplanes with weaker pilots.

Box contains:
- Rulebook
- Double sided game board (1 side plain blue, 1 side historical landscape)
- 6 Viewprotection screens (3 per faction), brown/grey outside, rule summery inside
- 18 Manoeuvresheets (9 per faction)
- 18 Airplanecards (9 per faction), 1 side airplane infos, 1 side airplane details
- 144 Small gamecards (136 damage cards, 8 trace cards)
- 18 Airplane tiles (9 per faction), 1 side top view, 1 side flank view
- 6 Readymarker tiles / direction tiles
- 12 Specialdamagemarker tiles (6 fire/smoke, 6 observer killed)
- 15 Ammunitionmarker tiles
- 30 Altitudemarker tiles (1/2/3/4/5 each 6)
- 24 Altitude manoeuvre tiles (up/down/constant/landing each 6)
- 60 Fuelmarker tiles
- 1 Block with 60 playingsheets
- 6 Special dice

Airplanes and Pilots:

- Bristol F.2B: Arthur Peck (pilot) with John Lloyd-Williams (Observer), 2x unnamed pilot with unnamed observers
- Nieuport 24: Edward Rickenbacker (plot), William Louis Max Herisson (pilot), William A. Wellman (pilot)
- Sopwith Triplane: Raymond Collishaw (pilot), Robert Alexander Little (pilot), 1x unnamed pilot

- Halberstadt CL.II: Oscar Bechtle (pilot) with unnamed observer, 2x unnamed pilot with unnamed observer
- Fokker Dr.I: Manfred von Richthofen (pilot), Lothar von Richthofen (pilot), Josef Jacobs (pilot)
- Albatross D.III: Ernst Udet (pilot), Karl Emil Schäfer (pilot), 1x unnamed pilot

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