Merlyn's Comic Books and More
User Info

Welcome Anonymous

Nickname
Password

Membership:
Latest: AsenWolf
New Today: 0
New Yesterday: 0
Overall: 898

People Online:
Members: 0
Visitors: 105
Total: 105
Who Is Where:
 Visitors:
01: Community Forums
02: Community Forums
03: Home
04: Stories Archive
05: My Account
06: Stories Archive
07: Community Forums
08: Community Forums
09: Community Forums
10: Stories Archive
11: Stories Archive
12: Home
13: News
14: Home
15: Home
16: Home
17: Community Forums
18: Stories Archive
19: Community Forums
20: Community Forums
21: Home
22: Home
23: Community Forums
24: Community Forums
25: Stories Archive
26: Community Forums
27: Home
28: Community Forums
29: Home
30: Community Forums
31: Community Forums
32: Stories Archive
33: Stories Archive
34: Community Forums
35: Stories Archive
36: Community Forums
37: Community Forums
38: Stories Archive
39: Community Forums
40: Stories Archive
41: Stories Archive
42: Stories Archive
43: Community Forums
44: Community Forums
45: Community Forums
46: Stories Archive
47: Stories Archive
48: Home
49: Community Forums
50: Community Forums
51: News
52: Home
53: Stories Archive
54: Community Forums
55: Home
56: Stories Archive
57: News
58: Stories Archive
59: Community Forums
60: News
61: Home
62: Stories Archive
63: Community Forums
64: Stories Archive
65: Community Forums
66: Community Forums
67: Home
68: Home
69: Stories Archive
70: Community Forums
71: Stories Archive
72: Stories Archive
73: Home
74: Community Forums
75: Community Forums
76: Home
77: Community Forums
78: News
79: Community Forums
80: Community Forums
81: Home
82: Community Forums
83: Home
84: News
85: Home
86: Community Forums
87: Stories Archive
88: Community Forums
89: Home
90: Community Forums
91: News
92: Home
93: Stories Archive
94: Community Forums
95: Community Forums
96: Community Forums
97: Community Forums
98: Stories Archive
99: Home
100: Home
101: Stories Archive
102: News
103: Home
104: Stories Archive
105: Home

Staff Online:

No staff members are online!

Main Menu

Community Forums › Miniature Gaming › Flames of War › Allocation of hits
Allocation of hits

Post new topic   Reply to topic   Printer Friendly Page     Forum IndexFlames of War
View previous topic :: View next topic  
Author Message
DeathorGlory
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 390
Location: Spokane

PostPosted: Sun Aug 13, 2006 9:12 am    Post subject: Allocation of hits

On Yahoo Groups Washington there has been a big discussion on allocation of hits. Rules stress placing your hits on the individual stands and then rolling for each stand individually. Many gamers, myself included, roll a hand full of dice, have say 3 killed out of your platoon and so you remove no command stands or specialty stands. (BAZOOKAS) Thats what brought this all about. US players field this swarm of bazookas and german players are now taking more and more casualties from there fire. Then when the platoon is hit, they remove everything else and keep the command and bazooka teams. So from now on I will attempt to play the rules correctly and yes it may take another minute of time but Command and special teams should be killed, just like any other team.

_________________
Defense is for the timid
Back to top
View user's profile
Bootneck
Rookie


Joined: Dec 31, 1969
Posts: 23
Location: North west UK

PostPosted: Sun Aug 13, 2006 9:37 am    Post subject: Re: Allocation of hits

Do the rules not state that "the defender allocates hits evenly to valid targets within the platoon"

INHO this means if you score4 hits and your valid targets include 6 infantry stands , 1 bazooka and a command then you will take the hits on the infantry as it says in the description

" when an important soldier like a bazooka gunner is hit , the platoon commander will attempt to keep the weapon in action by ordering another soldier to take over the weapon"

I have found the only way to kill command and special teams is to make them the only "valid" target (which is quite difficult to do , positioning shooting teams to make sure that the special/command and only a couple of other teams are in range/line of sight) or to use the overkill rule to force the defender to allocate hits to them.

this can result in people using long range large calibre weapons as "snipers" to take out command/special teams , things that would not happen in combat.

the allocation rules favour the defender but can be made to work for the shooter Very Happy

regards

Bob

_________________
When the Smoke cleared and the dust settled all that was left were his Churchills and my Recce hiding in a wood.......What a Win !!
Kursk PantherKompanie - Big Cats Rock !! 7 - 3 - 1
Back to top
View user's profile Send e-mail Visit poster's website
DeathorGlory
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 390
Location: Spokane

PostPosted: Sun Aug 13, 2006 12:58 pm    Post subject: Re: Allocation of hits

Bob, This is what guys are doing. Say I have 7 Teams left and HMGs get 7 hits. All stands are targets and at the same range. BF wants us to roll for each stand separately so that a command group or specialty stand could possible be a casualty, not be the last stands left. What guys do is roll seven dice at once get 3 kills and take off the least important teams. BF would like the rules to be played as written. If there are 3 hits on a 7 stand platoon then you just wouldn't target your command or special team. The key is the number of hits. One is to be placed on each individual Team that is a target. No one wants to loose a command team and watch your platoon stall but that is combat. Same for artillery. Roll individual teams.

_________________
Defense is for the timid
Back to top
View user's profile
Dungeon_Master123
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 448
Location: spokane, WA

PostPosted: Sun Aug 13, 2006 2:55 pm    Post subject: Re: Allocation of hits

I agree with deather glory, i did this on my last game, and it could make a big difference. It is a lot more nerve racking when you get into a fire fight.

_________________
FOR THE FATHER LAND!!!!!!



Register at this Miniature War Game forum for free!!!
minibattles.freeforums...portal.php
Back to top
View user's profile Send e-mail
Guard??
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 108

PostPosted: Sun Aug 13, 2006 4:09 pm    Post subject: Re: Allocation of hits

Well it completely depends on wither or not 4+ or lower firepower weapons are shooting at your platoons. You have to take the gun teams saves first if thats the case. Also everything in the platoon has to be hit once before teams can start taking double hits. ex. roll a dice for each team according to the amount of hits (attacker can choose the defender take saves on gun teams with 4+ or lower firepower).
Back to top
View user's profile
DeathorGlory
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 390
Location: Spokane

PostPosted: Sun Aug 13, 2006 5:05 pm    Post subject: Re: Allocation of hits

Everything you say is true, trouble is everyone has been skipping over the allocation of hits to the teams. BF just wants us to allocate to the individual teams before rolling to see if you loose any to fire. That way all teams allocated have a chance of being the casualty.

_________________
Defense is for the timid
Back to top
View user's profile
Guard??
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 108

PostPosted: Sun Aug 13, 2006 5:15 pm    Post subject: Re: Allocation of hits

Oh, yeah. I do that anyway, as should everyone else. This I'snt 40k!
Back to top
View user's profile
ogre
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 540

PostPosted: Sun Aug 13, 2006 6:12 pm    Post subject: Re: Allocation of hits

Sean and I did it correctly the last time we played. If a platoon received 6 hits, we rolled separate saves for commanders and such as appropriate and rolled alot of the saves for the infantry together. Didn't seem to slow the game down any that I noticed.

The only real pauses came when I took to much time thinking about what I was going to do next. Didn't seem to help. Although realizing I was playing Germans with Smoke for their artillery was a sad thing to remember on the ride home. That might have been useful throughout the game.

Thats what I get for playing Soviets to much. I think like a Soviet even when I have German troops and equipment.

Chris
Back to top
View user's profile
Guard??
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 108

PostPosted: Sun Aug 13, 2006 7:03 pm    Post subject: Re: Allocation of hits

Chris, If your up for it on Tuesday I would love to play you a 2000pts game. My Soviets vs. your Germans again.
Back to top
View user's profile
ogre
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 540

PostPosted: Sun Aug 13, 2006 7:42 pm    Post subject: Re: Allocation of hits

Sean,

that sounds like fun. We will see who shows up and who wants to play what kind of battle.

I look forward to another chance with my Germans. I think i could do better.

How did your Driver's License thing go. You legal now?

See ya Tuesday.

chris
Back to top
View user's profile
Guard??
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 108

PostPosted: Sun Aug 13, 2006 7:47 pm    Post subject: Re: Allocation of hits

Next week for the license. Alright, see ya then!
Back to top
View user's profile
Display posts from previous:   
Post new topic   Reply to topic   Printer Friendly Page     Forum IndexFlames of War All times are GMT - 8 Hours
Page 1 of 1


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum

Latest Posts
Last 10 Forum Messages

New Graphic Novels
Last post by Hobomonkey in Comments on Oct 18, 2017 at 02:56:40

WHITEHALL
Last post by MIK_EL_PABST in General Gaming Discussion on Oct 17, 2017 at 03:00:30

NEW DEATH GUARD
Last post by MIK_EL_PABST in GW Warhammer 40k on Oct 13, 2017 at 20:54:11

New Games, Heroclix, Pokemon, and Imperial Assault!
Last post by CharlesFaust in General Gaming Discussion on Oct 13, 2017 at 20:39:07

New Graphic Novels
Last post by Hobomonkey in Comments on Oct 11, 2017 at 03:09:57

EXPANSE THE BOARD GAME
Last post by MIK_EL_PABST in General Gaming Discussion on Oct 09, 2017 at 02:09:47

Betrayal at Baldur's Gate!
Last post by CharlesFaust in Board Game General on Oct 06, 2017 at 22:31:58

NEW GAMES WORKSHOP! DEATH GUARD AND ASTRA MILITARUM
Last post by MIK_EL_PABST in GW Warhammer 40k on Oct 06, 2017 at 20:47:32

New Graphic Novels, Coloring Books, and More!
Last post by CharlesFaust in Graphic Novels on Oct 04, 2017 at 16:32:16

New and Classic Additions to our Book Selection!
Last post by CharlesFaust in Books & Literature on Oct 03, 2017 at 20:44:15


Survey
Best comic book to movie adaptation




Results :: Polls

Votes: 1477
Comments: 4

Links

Get Firefox!
The logos and trademarks used on this site are the property of their respective owners
We are not responsible for comments posted by our users, as they are the property of the poster
Interactive software released under GNU GPL, Code Credits, Privacy Policy
Created by Mars